Saturday, June 19, 2010

Water shader

    Up until a month ago I had been from time to time wondering how the great effects are done, especially the water. Thanks to the indie game group I joined, I finally had a reason to implement that myself. So the code was based on Riemer's XNA Tutorial, which has lots of resources regrading shader programming. The initial goal is to generate ripples on the water surface where the ship passes.



    However the organizer decided to have our prototype redone in an open source XNA game engine, for a more reliable environment of content creation, so the development is paused temporarily (i.e. summer vacation :p).

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