Thursday, June 10, 2010

Games for grades

  If you are not fortunate enough to get matriculated into CMU's ETC or USC's Gamedev program, and you still want to feel what it's like to do game projects in a course, there are lots of schools/developments that offer similar courses now.
I will simply embed a youtube video about what I have helped make here:



  According to my previous experience if you don't have dedicated artists in your group(like us), it's a lot easier to just "borrow" some assets from other sources, and remember it's always the idea that counts but the degree of polish(especially when you don't have too much time to finish the work).
  The first game was made for an individual homework, to test how fast one can familiarize himself with XNA environment from zero understanding. It turned out to be a smooth experience(a couple days). But the 2 more ambitious group games following that weren't as easy to implement, because XNA is nowhere close to being a game engine, but rather just a loosely coupled toolset itself (A reason my current project is being redone with a game engine instead of built from scratch).

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